[A szöveg csak angol nyelven érhető el] Palm Simulator is my fourth musical video game project and the most ambitious one. It is an interactive product built in Unreal Engine 5 that acts as a collection of interactive musical instruments, allowing you to procedurally generate music and visuals while composing a rhythm, using interactivity as a creative vehicle. By controlling a coconut, you can trigger sequencers or play bizarre instruments live, both in a performative setting and as an interactive installation. The project is connected to a broader vision that explores themes such as separation, professional growth (a coconut that dreams of becoming a palm tree), and copyright. It pioneers the logics of Unreal Engine’s MetaSound framework and the ways a game engine can be used to create actual musical instruments.