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LPM 2019 Rome

LPM 2019 Rome

  • 683627 Nézetek
  • Kedveltek

02 // 05 május 2019

Mattatoio, Roma, Italy

  • 02 // 05 május 2019 | Ateliers, Classroom 3, Classroom 2, Classroom 1, Mattatoio, Roma, Italy
  • 02 // 05 május 2019 | Galleria, Meeting Area Lectures, Mattatoio, Roma, Italy
  • 01 // 05 május 2019 | Meeting Area, Mattatoio, Roma, Italy
  • 01 // 05 május 2019 | Piazza Orazio Giustiniani, Mattatoio, Roma, Italy

Festival

TouchDesigner - 2D GLSL - Procedural Graphics

  • 3692 Nézetek
  • Kedveltek
TouchDesigner - 2D GLSL - Procedural Graphics
[A szöveg csak angol nyelven érhető el] GLSL or OpenGL Shading Language (GLSL), is a high-level shading language with a syntax based on the C programming language. Besides its use for creating 3D objects, it can be also used for generating textures and post-processing of video stream data.

In this course, we gather a lot of practical examples of creating generative graphics and effects. The course is adapted to TouchDesigner environment, but all the techniques and tips, included in the course program, can be used in other environments with minor changes.

TouchDesigner is a media platform for visual programming of generative 3D and 2D graphics, video mapping, interactive installations and for creating applications.

Our course is designed to immerse the student in the maximum number of aspects of the platform in a short time. The course program includes sustainable working with 3D graphics, sound processing and synchronization with music programs and provides the key skills to create the user interface.

By combining theoretical and practical approach, this course gives in-depth understanding of software structure, data flow and 3D graphics.

The course is designed for students of different levels, as well as for the media artists, VJ’s and musicians, who want to expand their visual performance show.

Course Topics:
Part I - Procedural 2D Shaders
Basics of of C-like Programming
Structure of GLSL Fragment Shaders
Magic of Repetition
Random is a king
Designing custom Noise Functions
Basics of Distant FIelds
Drawing Shapes
Plotting Function

Part II - Postprocessing
Color Correction
Grain, Vignette, Old Film FX
Pixelation Fx
Halftone based Effects
Multisampling FX: Blur, Defocus, Glow
Diffusion Reaction from input video
Glitch FX
Importing Shadertoy Shaders

Időtartam (perc)

720

Ami szükséges

1 Video projector

Amit a művészek hoznak

Semmi

  • Workshop
Stanislav Glazov
Stanislav Glazov

Germany Berlin

Események

LPM 2019 Rome
LPM 2019 Rome
02 // 05 május 2019